Constant damage, Poke, AOE burst
Self-healing, air times
AOE stun, AOE petrify, push, projectile block
Really long range
Good in Sudden Death
Good at zoning
Hard to learn at first
Lack of CC's
For 2v2 and 3v3. This build is used against most comps or in soloq if you don't know how to build. This will provide enough damage and kite for yourself so it's a very balanced build that can be used against any comp.
This build is based on dealing a lot of damage based on poke. Basicaly used against double range teams or teams with non aggressive melee.With combo setup
This build is made by all aggressive options you can choose. It is only recommended if the enemy team doesn't deal pressure, if you have a combo with a long control champion.
This build is based mainly on your E having a smaller cooldown (push ennemie away) and petrify your opponentMore damage
Try to keep your ignite up on enemies as much as you can.
Never space in on an ennemy having all cooldowns up ! It will just put you in a bad situation. Learn to use it properly and avoid wasting it on uneeded aggression.
Pick up as much orange essences as you can, Ashka's energy is a crucial point of her gameplay.
Your E is a good disengage if a melee all in you, but you can also disengage by petrifying them (EX-Q) or simply spacing out
You can Flamestrike (Q) behind your opponent then E to push him into your Q, then using M1/M2's for an extra bonus damage on your combo.
Your Q + Ult is your best burst combo to secure orbs/dealing an enormous amount of damages.
You have one of the longest range in the game, try to always keep your ennemies from a good distance to poke them without getting traded back. Punish people without cooldowns but don't overcommit or you will get hardly punished on a single mistake.
Unless the ennemy would die from your ult, always save it (to punish/escape). Best way to play sudden death is to abuse your EX-Space to heal with your M1 on the orb or your opponent. Your E is also a really good spell to push him back from the safe zone. A really good combo in sudden death is to petrify your opponent, then pushing him back from the safe zone with your E and then using M2 to deal a lot of damages.
Your Q is really good to zone people out from you or your ally, keep that in mind.
Try to force defensive spells from your opponents with your Flamestrike and M2 (or M1's if you are confident enough about your capacity to hit them all) then punish them with a space when they used a lot to escape.
Your ult can be used both aggressively and defensively at the same time : to disengage an all in while hitting some ennemies on the way / picking up the orb at the same time.
You have to know your damage numbers by heart. Q + M1 correctly timed is a good instant amount of damages to secure it / steal it. If no one is battling for it, the faster way is to M1 + Triple M2 to take it quickly. If you really need it for you and your teammates, you can also Q + Ultimate (+ trying to hit ennemies at the same time with it) to take it by yourself.
Can stick to you very easily. His bulwark is also a pain for ashka (blocking M2's/stunning you if you E in it). Keep him away from your max range and dodge his M2's as much as you can.
His mobilty, his CC, his Q, everything will make you hating him. You have a better range than him, so keep him away from you and don't get baited by his M2/E cancels or you will be in a big trouble with no escape vs him.
Can stick to you as well. His Q (a shield, AGAIN) can annoy you really hard and absorb your poke. You have to dodge his M2/E at the same time. Keep him from a good distance and punish him with your ally if he overcommits on you.