Constant damage, burst
Air time, reflect shield, dashes, lifesteal, iframe
Bump, slow, incapacitate, stun
Good self healing
Only one Air Time
A build with stun on parry, allow you to deal more damages and force opponent to leave defensive skills.
Your ultimate is weak vs multiple targets, prefer using it vs vulnerable single target.
If you are in a bad spot without your Space or M2 up, prepare to use your R to escape (you can travel a decent distance with it).
Do not jump in the first seconds : Wait your ennemies to burn some important spells/cc before engaging. Sometimes it's even better staying on your mount waiting for ennemies to commit because they are impatient ! It's hard to get in as raigon, but once you are in melee range, nothing can stop you !
Stay near your mates until an ennemy misposition/misplay and punish them. Peel your ally as much as you can and go for vulnerable targets when you can (no escape cd left/no counter up for example.) Raigon is really good at punishing vulnerable opponents.
Trade smartly, pick mispositionned ennemies, rotate around them, keep an eye on them and once the area is closed enough, use your pushback (R). Your Ultimate is also a good weapon in sudden death, to deny and deal damages.
Abuse your EX's (EXM1 for extra healing on M1's, EX-E to isolate a target/Chain cc him/Peel for your mates)
Abuse E cancel to bait your ennemies' escapes.
If someone goes on your teammate, try to push them back with your R or to E/EX-E them, so your mate can reposition correctly. After an EX-E, you also have the time to mount up and run.
Picking up the orb with raigon is quite easy since 3 M1's + a M2 fully stacked will deal 50 damages to the orb, with a bit of help from your mates (1 M1 from them) you can secure it pretty easily. Your space has a long range and a high damage, and can easily steal it but keep in mind that you will be vulnerable after it. You can also incap (EX-E) an ennemy before it spawns to have more chance securing it.