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  • Home - Guides - Thorn

    Melee

    Thorn


    Ft. Mulkmulkmulk

    Damages

    Poke

    30%

    Survavibility

    Lifesteal, self-healing, iframe, invulnerability shield

    60%

    Protection

    iframe, repositioning, invulnerability shield

    50%

    Control

    AOE grab, stun, entangled, slow, block projectiles, reflect damages, damage reduction

    100%

    Difficulty

    60%

    Thorn

    Twisted Terror

    Pros

    • Good team protection

    • Good control

    Cons

    • Lack of burst damage

    • Easy punishable with AOE

    1. M2 Based build

    Neurotoxin, parasitic stems and critical backlash has a great synergy together.

    Against no melee Increase CC and burst in 2v2
    Support

    Neurotoxin

    Thorns reduces target's damage and healing output by 20% for 2s.

    Offense

    Parasitic Stems

    Thorns deals 4 bonus damage and heals your for 2 bonus health over its duration.

    Mixed

    Critical Backlash

    Barbed Husk cooldown is reduced by 2s and inflicts Thorns upon enemies hit.

    Survival

    Regrowth

    Hitting an enemy with Root Claw reduces incoming damage by 10% for 2.2s. Stacks up to 2 times.

    Control

    Creeping Roots

    Entangling Roots spreads towards nearby enemies when the effect is broken, dealing 4 damage to enemies hit, inflicting Lesser Entangling Roots.

    Offense

    Sinister Sap

    Entangling Roots cooldown is reduced by 1s and deals 8 damage over its duration.

    Offense

    Impaling Roots

    Moving under an enemy during Burrow sends impaling roots upwards, dealing 10 damage to struck enemy after a 0.2s delay.

    2. Control and Survavibility

    For peel and survivability. Controlling your opponent and keeping him on you while your mates makes damages. Very good against melee comps.

    Against poke
    Survival

    Fearsome Uprootal

    Landing Burrow grants you a shield absorbing 14 damage for every target hit, lasting up to 3s.

    Survival

    Regrowth

    Hitting an enemy with Root Claw reduces incoming damage by 10% for 2.2s. Stacks up to 2 times.

    Offense

    Impaling Roots

    Moving under an enemy during Burrow sends impaling roots upwards, dealing 10 damage to struck enemy after a 0.2s delay.

    Offense

    Parasitic Stems

    Thorns deals 4 bonus damage and heals your for 2 bonus health over its duration.

    Offense

    Branch Out

    Root Grip Range increases by 20%, drags target enemy closer and deals 4 bonus damage.

    Control

    Creeping Roots

    Entangling Roots spreads towards nearby enemies when the effect is broken, dealing 4 damage to enemies hit, inflicting Lesser Entangling Roots.

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    Basic guide

    Beginner tips

    Space isn’t only a defensive spell, don’t hesitate to press space again while you’re under the floor to unborrow faster, allowing you to make engages or combos.

    Your R can be cancelled. Use it when you see the burst is done or you have to escape fastly.

    You can use ultimate through walls.

    Try to align opponents when you use your Q spell, so you can grab several opponents. Also after you root someone with your E, the best option will often be to use your Q to grab the opponent.

    Your M2 can be cancelled at any time, even after the 1st projectile thrown.

    Your exM2 is your biggest burst. Don’t hesitate to use it when you’re sure your opponent won’t dodge it.

    Combos

    Difficulty :
    E + Q + M2 or exM2

    M2 or exM2 after pull hits an opponent.

    Difficulty :
    F + Q

    Pull your opponent into your ultimate to maximize damage.

    Difficulty :
    Q though the wall + M2 or exM2

    This combo will often allow you to make your burst without waiting your opponent have no more escape. The surprise effect of the pull is a huge advantage, allowing you to do that.

    Difficulty :
    M1 in air + Q + M1 + M1 charged + M2

    Mastering guide

    Positioning

    You want to be on the ranged range doing m2s, cc's and pulls.

    You can go in after your opponent loses his escape (don’t forget you’re also the one that have to peel your teammates).

    You’re generally weak against someone that have full abilities. Don’t hesitate to use space to go back and replace yourself when your opponent is pressuring you.

    Sudden death

    Your ultimate is very strong in sudden death, since your opponent won't be able to escape anywhere.

    Root is also useful, you can try to lock your opponents in the fog.

    Advanced tips

    You can play around root shield to stack some energy or apply a free Thorn effect. Shield won’t break if you hit your opponent with one M1 or one attack from M2.

    You can set the Q behind a wall (and your opponent is between you and the wall), it will comes back to you and your opponent won’t be able to see it coming.

    You can set the Q behind a wall (and your opponent is behind the wall), it will grab him, dealing damages and pull him on the wall (he won’t be pull to you).

    You can charge m1 hitting air, after each stack you have 3 seconds to make the next one not to lose the charged auto waiting to be landed. You can use it to optimize your aggressions.

    Orb control

    Your Q is the best way to protect the orb. Try to pull it far from opponent.

    Your exM2 deals a total of 40 burst, so it’s a good way to secure/steal orb.

    You can combo with these two spells (Q > exM2) that will leave orb at 8hp. In case no one else attacked the orb, a M1 right after ExM1 will finish it.

    Synergy & Match-up

    We are actually updating Synergy and Match-ups.

    Match-up

    Ashka

    Bakko

    Blossom

    Croak

    Destiny

    Ezmo

    Freya

    Iva

    Jade

    Jumong

    Lucie

    Oldur

    Pearl

    Pestilus

    Poloma

    Raigon

    Rook

    Ruh Kaan

    Shifu

    Sirius

    Taya

    Thorn

    Varesh

    A video with Thorn

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