Lifesteal, self-healing, iframe, invulnerability shield
iframe, repositioning, invulnerability shield
AOE grab, stun, entangled, slow, block projectiles, reflect damages, damage reduction
Good team protection
Lack of burst damage
Easy punishable with AOE
Neurotoxin, parasitic stems and critical backlash has a great synergy together.Against no melee Increase CC and burst in 2v2
For peel and survivability. Controlling your opponent and keeping him on you while your mates makes damages. Very good against melee comps.Against poke
Space isn’t only a defensive spell, don’t hesitate to press space again while you’re under the floor to unborrow faster, allowing you to make engages or combos.
Your R can be cancelled. Use it when you see the burst is done or you have to escape fastly.
You can use ultimate through walls.
Try to align opponents when you use your Q spell, so you can grab several opponents. Also after you root someone with your E, the best option will often be to use your Q to grab the opponent.
Your M2 can be cancelled at any time, even after the 1st projectile thrown.
Your exM2 is your biggest burst. Don’t hesitate to use it when you’re sure your opponent won’t dodge it.
M2 or exM2 after pull hits an opponent.
Pull your opponent into your ultimate to maximize damage.
This combo will often allow you to make your burst without waiting your opponent have no more escape. The surprise effect of the pull is a huge advantage, allowing you to do that.
You want to be on the ranged range doing m2s, cc's and pulls.
You can go in after your opponent loses his escape (don’t forget you’re also the one that have to peel your teammates).
You’re generally weak against someone that have full abilities. Don’t hesitate to use space to go back and replace yourself when your opponent is pressuring you.
Your ultimate is very strong in sudden death, since your opponent won't be able to escape anywhere.
Root is also useful, you can try to lock your opponents in the fog.
You can play around root shield to stack some energy or apply a free Thorn effect. Shield won’t break if you hit your opponent with one M1 or one attack from M2.
You can set the Q behind a wall (and your opponent is between you and the wall), it will comes back to you and your opponent won’t be able to see it coming.
You can set the Q behind a wall (and your opponent is behind the wall), it will grab him, dealing damages and pull him on the wall (he won’t be pull to you).
You can charge m1 hitting air, after each stack you have 3 seconds to make the next one not to lose the charged auto waiting to be landed. You can use it to optimize your aggressions.
Your Q is the best way to protect the orb. Try to pull it far from opponent.
Your exM2 deals a total of 40 burst, so it’s a good way to secure/steal orb.
You can combo with these two spells (Q > exM2) that will leave orb at 8hp. In case no one else attacked the orb, a M1 right after ExM1 will finish it.