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  • Home - Guides - Zander

    Support

    Zander


    Ft. Bloom / MrHuDat

    Damages

    Constant damage, Poke, burst

    50%

    Survavibility

    Self-healing, iframes, dispels, movement speed

    90%

    Protection

    Healing, AOE healing, AOE dispel, iframes

    60%

    Control

    AOE sheep, increases targets damages, push, invocation block

    60%

    Difficulty

    80%

    Zander

    The Magnificent Magician

    Pros

    • Insane survivability

    • Iframes for allies

    • Versatile

    • Good AOE CC

    Cons

    • Versatile

    • Lack of self-healing

    1. Standard build

    Zander is a aggressive support. You can deal a huge amount of damages with your M2 and arcane catalyst debuff.

    Against low presure Against over presure
    Mixed

    Arcane Conductor

    Increases the duration of Arcane Catalyst by 1s and damage taken by 7%.

    Utility

    Arcane Shenanigans

    Allows Grand Conjuration to bounce on walls once and increases its max range by 10%. Can only hit an enemy once.

    Offense

    Ace up the Sleeve

    Traveling through a portal resets the cooldown of Grand Conjuration.

    Support

    Heart Restoration

    Heart restores 6 health over the duration.

    Mixed

    Showdown

    Grants self or allies traveling through your Portal a card shield that absorbs up to 12 damage for 3s.

    Offense

    Lead Astray

    Sheep Trick inflicts Arcane Catalyst on targets hit.

    Utility

    Stacked Deck

    Your first Trick Shot after using Mirror Image includes an additional card for both you and your illusion.

    2. Support build

    Support

    Heart Restoration

    Heart restores 6 health over the duration.

    Utility

    Arcane Shenanigans

    Allows Grand Conjuration to bounce on walls once and increases its max range by 10%. Can only hit an enemy once.

    Mixed

    Arcane Conductor

    Increases the duration of Arcane Catalyst by 1s and damage taken by 7%.

    Utility

    Stacked Deck

    Your first Trick Shot after using Mirror Image includes an additional card for both you and your illusion.

    Mixed

    Showdown

    Grants self or allies traveling through your Portal a card shield that absorbs up to 12 damage for 3s.

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    Basic guide

    Beginner tips

    Try to keep catalyst proc on the enemy at all times (don’t spam it as soon at you have it, but wait opponent throw defensive skills, or wait for a slow/stun..)

    You can use your M2 as a bait for making opponent throw defensive skill.

    Position your clones in a manor where they can heal you easily but also reach and attack the enemy.

    Your clone can also block damages for you or an enemy aggression (especially Rook Rush).

    You have a lot of escape and repositioning. Try to favorise the use of Portal for your allies (but don’t forget you can use it for yourself if needed).

    Don’t waste all your skills at the same time or you’ll be easy to rush. You should have enough escape to don’t be rushable in 1v1with a good rotation of spells.

    Combos

    Difficulty :
    E + M2

    If sheep works then he get more damages because of “Lead astray” rite.

    Difficulty :
    Q + F + Q + M2

    To do a sneaky burst ! Indeed your ultimate is casting the M2 in the Portal. You need to put your clone on the portal and recast with Q to positionate the clone where you want. You can begin the combo behind wall to be sneaky and be silent.

    Synergy & Match-up

    We are actually updating Synergy and Match-ups.

    A video with Zander

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